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1 revision of “Classes”, newest first.
Revision #4 Mon, Oct 12, 2026, 10:22 PM · Classic90 Team Close
Classes
Classic90 runs Episode 5 content, so only the original job tree is available. There are no transcendent classes.
Job tree
| First job | Second jobs |
|---|---|
| Swordman | Knight, Crusader |
| Mage | Wizard, Sage |
| Archer | Hunter, Bard (male) / Dancer (female) |
| Acolyte | Priest, Monk |
| Merchant | Blacksmith, Alchemist |
| Thief | Assassin, Rogue |
Every character starts as a Novice.
Changing jobs
- Novice → first job: job level 10 (all of Basic Skill). See Getting Started.
- First job → second job: job level 40 or higher. Many players wait for job level 50 to keep every skill point.
- Second jobs level up to job level 50. Each job level gives one skill point.
Choosing a class
- Knight – melee damage and tanking, Pecopeco mount.
- Crusader – holy defensive knight, protects the party.
- Wizard – area magic damage.
- Sage – utility caster: elemental endows, spell-breaking.
- Hunter – ranged bow damage, traps and a falcon.
- Bard / Dancer – party songs and dances with a bow or whip.
- Priest – healing, buffs and resurrection.
- Monk – close-range martial arts, Asura Strike.
- Blacksmith – forges weapons, strong melee support.
- Alchemist – brews potions, summons plant allies.
- Assassin – fast critical damage with katars, poison.
- Rogue – steals, strips equipment, copies skills (Plagiarism).
Build guides for each class will be added as separate pages.
| Revision | Date (PHT) | Editor | Summary | Size | Actions |
|---|---|---|---|---|---|
| #4 current | Mon, Oct 12, 2026, 10:22 PM | Classic90 Team | Starter page | 1,467 ch | View |
